Hi RainDome,
“Treadmill desks are an adult invention that suffers from a lack of foresight that a well adapted e-kid exhibits from their preschool years”
I have been tainted by years of bad habits, but I like doing creativity while jogging in the woods, or listening to lectures while walking around with headphones, etc. While typing this, I am glued to a chair. An e-kid would probably use voice dictation.
What about school choice vouchers
Choice good. Support for education, or human creativity is good. I support them
I was a video game addict and would do little else given the freedom. I was escaping other problems
Reward deprivation is the minimum condition in addictions. “other problems” is even deeper (limits on freedom, school coercion, parental pressure?). A kid that needs to escape is likely not free (unless escape is part of healthy problem solving)
Unhealthy interests must be forbidden
I don’t believe in “unhealthy” interests in a healthy mind. As discussed previously, we should be able to provide a mathematical formula for the optimality of the learn drive.
If adults define games as unhealthy, this is nearly always due to their poor understanding of a child’s brain. If gamers define games as unhealthy in retrospect, it is usually due to a generalization that is biased by new valuations of knowledge. The only good estimator of knowledge is a healthy learn drive system in a healthy mind at the moment of valuation (i.e. while gaming).
I could not stop the addiction without completely rejecting most types of games. I wish I had done it years earlier
Unhealthy environments that produce addictions have one painful side effect. In retrospect, the gamer says “I am the one to blame”. The exact same problem refers to schooling. Your words indicate that your brain was able to find the right trajectory by evolving valuations. That’s how it usually happens and it is rather a point of evidence for the optimality of the valuation system.
Often exists a healthy alternative can easily supplant an unhealthy one. E.g. board games, collectible card games over video games. I did not get access to these until far later
This is the same optimization problem that pesters schooling. A mature adult determines what is healthy for a child. This is the first step towards the vicious cycle of lost freedom and addictions. If you impose board games as an alternative, you may increase the likelihood of addiction.
QS can help detect and illustrate the unhealthiness of activities
please explain how
Educational games are never as fun as pure entertainment games
let child’s brain decide
“Already, children are made increasingly restive by the contrast between the slowness of School and the more exciting pace they experience in video games and television.” -Papert
correct. This is good. Let them rebel, give up restrictive schooling and follow their own natural instincts that ensure best adaptation to the modern world. Papert would also want the young generation to take education in their own hands
Today I have trouble concentrating on books after an hour of youtube. I think I suffered “Digital Dementia” at the extremes of my video game addiction
please explain. Digital Dementia is a harmful myth
I think schools should teach learning theory as an early required class
this would be the first steps towards kids hating “learning theory”
Let them understand coercion and learning drive and just learning so they may decide on what works for them
Kids do not really need to learn about the learn drive. They have it from birth and the only strategy needed is not to destroy it by schooling (e.g. “on the virtues of the learn drive”). In the exact same manner, kids understand coercion and will rebel until learned helplessness sets it.
Thank you for testing my preparedness for debates in the subject. Please smash my reasoning about gaming using your own example. As an ex-addict, you are sure wonderfully qualified to abolish theoretical models!