Using HR sensor to monitor stress during gaming

I have been collecting my HR while gaming (League of Legends) via a PPG sensor on my ear. I have been using the device to help myself recognise tilt and negative emotions and which coping mechanism works.

Postgame this is what my data looks like (https://imgur.com/a/4sANVdn). The yellow line is my BPM. I know what I’m doing during the early game so my heart rate is very consistent except for when I had my first death. I started performing some breathing exercises to help bring it back down again.

The midgame and late game were very taxing, my heart rate would jump between 68-150. I tried using keywords and breathing exercises but by the late game I had forgotten and was totally tilted hence higher amount of deaths at the end.

The green line is a function of HRV to try and model stress. It interesting to note that at ~27 mins they hit Baron and I knew the game was over and my HRV went under the bar(-negative is less stressed).

Have anyone else measured their HR and made useful changes from the data?

Any useful advice?

**At 26 mins, I got tilted and threw my headphones which knocked the sensor hence why it skyrocketed to 220BPM.

Would be interesting to have a 30 minute “baseline” chart where you stare at the screen and do nothing, for comparison :slight_smile:

Which heart rate monitor did you use? I suspect the HRV-based stress measure reflects your breathing more than anything else.

APM = Actions Per Minute? How do you get this data?

How do you define and track “tilt”?

Hi Ahmud,

Here are some HRV projects from the QS Archive. I just reviewed it and realized how many great HRV work has been done in this community. Some of the people who did these projects have forum accounts and occasionally post, so you might be able to roust them!

http://quantifiedself.com/hrv/

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